The trim job removes some files so the GI cache does not exceed the size specified. When the GI cache’s size grows larger than the size specified in Preferences > GI Cache, Unity spawns a job to trim the cache. Use the slider to define the maximum size of the GI cache, in gigabytes. The cache is shared between all Unity projects on the computer, so projects with the same content and same version of the lighting system (Enlighten) can share the files and speed up subsequent builds.įind the settings for the GI cache in Edit > Preferences > GI Cache on Windows, or Unity > Preferences > GI Cache on macOS. The GI cache is used by the Global Illumination (GI) system to store intermediate files when precomputing real-time GI, and when baking Static Lightmaps, Light Probes and Reflection Probes.
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